This Week's Topic:
 
     
 
Open Lines
 
     

     Once you have achieved the first two goals of the opening, development and control fo the center, what do you do next? Well, most people want to get started attacking the enemy. But you can't attack the enemy if you can't get your pieces to his side of the board. So, to attack well, you must open up lines of attack.
     You need an open file for your Rooks, and you need open diagonals for you Bishops. To "open" a line means to get the pawns out of the way. Sometimes the pawns go away by themselves, by trading. Sometimes, we have to sacrifice, or give away, a pawn (or even a piece!) to open lines. But don't give away pieces without a really good reason. Remember, the advantages you have from better development or open lines are all temporary advantages. The disadvantage you have from giving away a piece is a permanent disadvantage. It's OK to exchange a temporary advantage for a permanent disadvantage, but only if you can win before your advantage dribbles away.
     In the following game, Black converts his temporary advantage of better development and control of the center into a win by opening lines of attack. This game was played in London in 1851.
     

Mayet Anderssen
1. e4 e5
2. Nf3 Nc6
3. Bb5 Bc5
4. c3 Nf6
5. Bxc6 dxc6
6. 0-0 Bg4
7. h3 ...

 

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      White has one pawn in the center, two pawns attacking the center, and one piece attacking the center. Black has one pawn in the center, two pawns attacking the center, but look! Black has three pieces attacking the center. White has one pice developed in seven moves, while Black has three developed.It will take White two moves to develop the knight and two to develop the Bishop, since the pawns are in the way. So Black has a huge lead in devlopment. But this lead could disappear any minute unless White can open more lines and start an attack. How can he do that? It looks like he has to waste time and move the Bishop a second time. But Anderssen has a better idea.

7. ... h5!
8. hxg4 hxg4

      By sacrificing the bishop, Anderssen opens up the Rook against the White King and the attack is on!

9. Nxe5 g3
10. d4 Nxe4

 

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     If White could only have two moves in a row, he could checkmate Black. 11. Qb3 and 12. Qxf7 would end the game right away. Unfortunately for White, Black has a move, too, and his threats are even stronger. 11. . . Rh1+, 12. Kxh1 Qh4+, 13. Kg1 Qh2mt gets there quicker, since White never gets the chance to announce checkmate. So Black has no choice but to defend against this awful threat.

11. Qg4 Bxd4
12. Qxe4 Bxf2+
13. Rxf2 Qd1+
14. Resigns

     White resigns because the three-move mate is inescapable. Do you see it?

14. Qe1 Qxe1+
15. Rf1 Rh1+
16. Kxh1 Qxf1mt

     Once your development is done and you have control of the center, start to open lines for your piece, and close lines for your opponent's pieces.

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